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Which Type Of Animation Creates Copies Of Animated Objects At Intervals Of A Playback Range?

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For Photoshop versions earlier than Photoshop CC, some functionality discussed in this article may be available only if yous have Photoshop Extended. Photoshop does not take a separate Extended offer. All features in Photoshop Extended are part of Photoshop.

Timeline animation workflow

To animate layer content in timeline mode, you set keyframes in the Timeline panel, every bit you motility the current-time indicator to a different time/frame, and so modify the position, opacity, or manner of the layer content. Photoshop automatically adds or modifies a series of frames between two existing frames—varying the layer backdrop (position, opacity, and styles) evenly between the new frames to create the appearance of movement or transformation.

For example, if you desire to fade out a layer, set the opacity of the layer in the starting frame to 100% and click the Opacity stopwatch for the layer. So movement the current-fourth dimension indicator to the fourth dimension/frame for the catastrophe frame and gear up the opacity for the same layer to 0%. Photoshop automatically interpolates frames between the commencement and end frames, and the opacity of the layer is reduced evenly across the new frames.

In addition to letting Photoshop interpolate frames in an animation, you lot can likewise create a mitt-drawn frame-by-frame animation by painting on a bare video layer.

If you desire to create a SWF format animation, use Adobe Flash, Adobe After Effects, or Adobe Illustrator.

To create a timeline-based animation, use the following general workflow.

1. Create a new document.

Specify the size and background contents. Brand certain the pixel aspect ratio and dimensions are appropriate for the output of your blitheness. The colour fashion should be RGB. Unless you have special reasons for making changes, get out the resolution at 72 pixels/inch, the bit depth at 8 bpc, and the pixel aspect ratio at foursquare.

Brand certain the Timeline panel is open up. If necessary, click the downpointing arrow in the centre of the console, cull Create Video Timeline from the carte, and then, click the button to the left of the arrow. If the Timeline panel is in frame animation mode, click the Catechumen To Video Timeline icon in the lower-left corner of the console.

2. Specify the Set Timeline Frame Rate in the panel bill of fare.

Specify the duration and frame rate. See Specify timeline duration and frame rate.

Background layers cannot be animated. If you want to animate content, either catechumen the background layer to a normal layer or add whatever of the following:

  • A new layer for adding content.

  • A new video layer for adding video content.

  • A new blank video layer for cloning content to or creating paw-drawn animations.

4. Add content to the layer.

five. (Optional) Add a layer mask.

A layer mask tin can be used to reveal a portion of the layer'due south content. You tin can breathing the layer mask to reveal dissimilar portions of the layer'south content over time. See Add layer masks.

6. Movement the electric current time indicator to the time or frame where you desire to set the first keyframe.

seven. Plow on keyframing for a layer property.

Click the triangle adjacent to the layer proper noun. A down-pointing triangle displays the layer's properties. Then, click the stopwatch to ready the first keyframe for the layer holding you lot want to animate. You can set keyframes for more one layer property at a fourth dimension.

viii. Motion the current fourth dimension indicator and change a layer property.

Movement the current-time indicator to the time or frame where the layer's holding changes. You tin can do one or more of the following:

  • Change the position of the layer to brand layer content move.

  • Change layer opacity to make content fade in or out.

  • Change the position of a layer mask to reveal unlike parts of the layer.

  • Turn a layer mask on or off.

For some types of animation, such as changing the colour of an object, or completely irresolute the content in a frame, you need additional layers with the new content.

To animate shapes, yous breathing the vector mask rather than the shape layer, using the Time‑Vary stopwatch for Vector Mask Position or Vector Mask Enable.

9. Add additional layers with content and edit their layer properties equally needed.

10. Movement or trim the layer elapsing bar to specify when a layer appears in an blitheness.

11. Preview the animation.

Use the controls in the Timeline panel to play the animation as you create it. So preview the animation in your web browser. You tin also preview the animation in the Save For Web dialog box. See Previewing video or timeline animations.

You tin save the blitheness as an blithe GIF using the Relieve for Web command, or as an image sequence or video using the Render Video command. You can besides save it in PSD format, which can be imported into Adobe Later on Furnishings.

Use keyframes to animate layer properties

You can breathing different layer properties, such equally Position, Opacity, and Style. Each change can occur independently of, or simultaneously with, other changes. If you want to breathing different objects independently, it's best to create them on separate layers.

Here are some examples of how y'all can animate layer properties:

  • You can animate position past adding a keyframe to the Position property, then moving the electric current time indicator and dragging the layer in the certificate window.

  • Yous can animate a layer's opacity by adding a keyframe to the Opacity property, then moving the current time indicator and changing the layer'southward opacity in the Layers panel.

  • You tin can animate 3D properties, such every bit object and photographic camera position. (For more information, run across Create 3D animations.)

To animate a property using keyframes, you must set at least 2 keyframes for that property. Otherwise, changes that you brand to the layer belongings remain in issue for the duration of the layer.

Each layer property has a Time‑Vary stopwatch icon that you click to begin animating. When the stopwatch is active for a specific property, Photoshop automatically sets new keyframes whenever you change the current time and the belongings value. When the stopwatch is inactive for a property, the property has no keyframes. If you type a value for a layer property while the stopwatch is inactive, the value remains in result for the elapsing of the layer. If you deselect the stopwatch, you will permanently delete all of the keyframes for that property.

Choose interpolation method

Interpolation (sometimes called tweening) describes the process of filling in unknown values between two known values. In digital video and film, interpolation usually ways generating new values between two keyframes. For example, to move a graphic chemical element 50 pixels to the left in xv frames, y'all'd gear up the position of the graphic in the commencement and 15th frames, and marker them both as keyframes. Photoshop interpolates the frames between the two keyframes. Interpolation betwixt keyframes can be used to animate movement, opacity, styles, and global lighting.

In the Timeline panel, the appearance of a keyframe depends on the interpolation method you choose for the interval between keyframes.

Linear keyframe

Evenly changes the blithe property from one keyframe to some other. (The one exception is the Layer Mask Position property which switches between enabled and disabled states abruptly.)

Concur keyframe

Maintains the current property setting. This interpolation method is useful for strobe furnishings, or when y'all want layers to appear or disappear suddenly.

To cull the interpolation method for a keyframe, practice the post-obit:

  1. In the Timeline panel, select one or more than keyframes.

    • Right-click a selected keyframe and choose either Linear Interpolation or Hold Interpolation from the Context menu.

    • Open the panel menu and choose either Keyframe Interpolation > Linear or Keyframe Interpolation > Hold.

Motility the current-time indicator to a keyframe

After yous set the initial keyframe for a property, Photoshop displays the keyframe navigator, which you can employ to motility from keyframe to keyframe or to set up or remove keyframes. When the keyframe navigator diamond is active (yellow), the current-time indicator lies precisely at a keyframe for that layer property. When the keyframe navigator diamond is inactive (gray), the electric current-time indicator lies between keyframes. When arrows appear on each side of the keyframe navigator box, other keyframes for that holding exist on both sides of the electric current time.

  1. In the Timeline panel, click a keyframe navigator pointer. The arrow to the left moves the current-fourth dimension indicator to the previous keyframe. The pointer to the correct moves the current-time indicator to the next keyframe.

Select keyframes

  1. In the Timeline panel, exercise whatsoever of the following:

    • To select a keyframe, click the keyframe icon.

    • To select multiple keyframes, Shift-click the keyframes or elevate a selection marquee around the keyframes.

    • To select all keyframes for a layer property, click the layer property name next to the stopwatch icon.

Move keyframes

  1. In the Timeline console, select one or more keyframes.

  2. Elevate whatsoever of the selected keyframe icons to the desired time. (If y'all selected multiple keyframes, they move as a group and maintain the same time spacing.)

To expand or shrink the spacing of multiple keyframes, Alt-drag (Windows) or Choice-drag (Mac OS) the offset or terminal keyframe in the choice. The keyframe at the opposite cease of the selection remains in identify every bit you drag, slowing down or speeding up the animation.

Copy and paste keyframes

Yous can copy keyframes for a property (such as Position) to the same property in any layer. When you paste keyframes, they reflect the copied offset from the current-time indicator.

You tin can copy keyframes from only ane layer at a time. When you paste keyframes into another layer, they appear in the corresponding property in the destination layer. The primeval keyframe appears at the current time, and the other keyframes follow in relative order. The keyframes remain selected after pasting, so you can immediately move them in the timeline.

You can copy and paste keyframes between more than than one property at a time.

  1. In the Timeline panel, display the layer property containing the keyframes you want to copy.

  2. Select one or more than keyframes.

  3. Right-click a selected keyframe, and choose Re-create Keyframes.

  4. In the Timeline panel containing the destination layer, movement the current-time indicator to the bespeak in time where you lot want the keyframes to appear.

  5. Select the destination layer.

  6. Open the panel menu and cull Paste Keyframes.

Delete keyframes

  1. In the Timeline panel, select one or more keyframes and practice one of the post-obit:

    • Right-click (Windows) or Command-click (Mac OS) a selected keyframe, and cull Delete Keyframes from the context menu.

    • From the panel carte, cull Delete Keyframes.

Create hand-drawn animations

Y'all tin add a blank video layer to your document when you want to create frame-past-frame manus-fatigued animations. Adding a bare video layer above a video layer and then adjusting the opacity of the bare video layer allows y'all to see the contents of the video layer below. You can and then rotoscope the video layer content by painting or cartoon on the blank video layer. See also Paint frames in video layers.

If you're animative several independent elements, create dissever content on different blank video layers.

  1. Paint or add content to the layer.

  2. (Optional) In the Timeline panel, choose Enable Onion Skins from the panel menu to enable the onion skin way.

  3. Move the electric current-fourth dimension indicator to the next frame.

  4. Paint or add content to the layer in a slightly different position from the content in the previous frame.

    Y'all tin add a bare video frame, duplicate a frame, or delete a frame from the blank video layer past choosing Layer > Video Layers and so choosing the appropriate command.

    Equally you create more paw-drawn frames, yous tin either drag the current time indicator or use the playback controls to preview your blitheness.

Insert, delete, or indistinguishable blank video frames

A blank video frame can be added to or removed from a blank video layer. Y'all can also duplicate existing (painted) frames in blank video layers.

  1. In the Timeline panel, select the blank video layer and and so move the current-fourth dimension indicator to the desired frame.

  2. Choose Layer > Video Layers and so choose one of the post-obit:

    Insert Blank Frame

    Inserts a blank video frame in the selected blank video layer at the current fourth dimension.

    Delete Frame

    Deletes the video frame in the selected bare video layer at the current time.

    Duplicate Frame

    Adds a copy of the video frame at the current time in the selected blank video layer.

Specify onion skin settings

Onion skin style displays content drawn on the electric current frame plus content drawn on the surrounding frames. These boosted frames appear at the opacity you specify to distinguish them from the current frame. Onion pare fashion is useful for cartoon frame-past-frame animations because it gives you reference points for stroke positions and other edits.

Onion pare settings specify how previous and subsequently frames announced when onion skins are enabled. (See Timeline panel overview.)

  1. Open up the Timeline console and choose Onion Peel Settings.

  2. Specify options for the following:

    Onion Skin Count

    Specifies how many previous and forrad frames are displayed. Enter the Frames Before (previous frames) and Frames Later (forward frames) values in the text boxes.

    Frame Spacing

    Specifies the number of frames between the displayed frames. For example, a value of 1 displays consecutive frames, and a value of 2 displays strokes that are two frames autonomously.

    Max Opacity

    Sets the percentage of opacity for the frames immediately before and subsequently the current time.

    Min Opacity

    Sets the percentage of opacity for the last frames of the before and after sets of onion‑pare frames.

    Blend Mode

    Sets the appearance of the areas where the frames overlap.

    Photoshop Onion skinning

    Onion skinning

    A. Electric current frame with i frame afterwardB. Current frame with both one frame before and afterwardC. Electric current frame with one frame before

Open up a multilayer animation

You can open animations that were saved in older versions of Photoshop every bit multilayer Photoshop (PSD) files. The layers are placed in the Timeline panel in their stacking order, with the bottom layer becoming the offset frame.

  1. Cull File > Open, and select the Photoshop file to open up.

  2. In the Layers panel, select the layers yous want for the animation, and choose Make Frames From Layers from the panel menu.

    You can edit the blitheness, use the Save For Web command to save an animated GIF, or utilise the Render Video command to save the blitheness as a QuickTime movie.

Source: https://helpx.adobe.com/photoshop/using/creating-timeline-animations.html

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